Content Creation Europe - September 1999
SIGGRAPH Showcases Small
World of Computer Graphics
By Sheldon Liebman
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For anyone who has ever been to a SIGGRAPH show, this year's affaire, held from August 10-12 in Los Angeles, CA, recaptured some of the energy that seemed to be missing in recent years. Although final attendance figures were not available at press time, the show seemed to have a higher attendance and the people who attended appeared more eager to learn and to buy. On the other hand, the number of exhibitors was clearly lower, while the actual space occupied by those companies may have actually been higher than last year's exhibition. Mergers played some part in this trend, as Discreet Logic and Kinetix shared a booth, Transoft was part of the Hewlett-Packard exhibit, Play was combined with Electric Image, and many other companies appeared under new names. Another factor in this trend is clearly the size increase of individual booths. Just a few years ago, the largest exhibit at SIGGRAPH was probably only 15 meters square, but the largest booth at this year's show was occupied by Intel and measured over 20 meters (70 feet) in each direction. In fact, it is quite possible that the largest 15 exhibits occupied more total space than the entire SIGGRAPH show of 10 years ago. With fewer exhibits to see, the show seemed more manageable than in past years, but it was also more difficult for smaller companies to get noticed. In many cases, they appeared on the periphery of the exhibition area or on aisles that didn't connect from the front to the back of the hall due to the monster booths around them. Rather than trying to cover all the companies and products that were presented, we'll focus here on some of the more pronounced trends from the show. Over the next few months, we'll fill you in on more of the news from the show. Motion Capture Creates a Commotion On the other hand, specialized staging is required to ensure that the cameras have an unobstructed view of the actors being captured. This staging is not required with wired and wireless systems provided by companies like Ascension Technology (Burlington, VT), Puppet Works (Ontario, Canada), and X-IST Realtime Technologies GmbH (Huerth, Germany). All of these products interface with the most popular animation programs so that captured data can easily be applied to 3D models. Building Models is a Blast If you don't want to use a laser system, you can purchase models from a number of companies, including industry-leader Viewpoint Digital (Orem, Utah), who was recently purchased by Computer Associates. Other products, like Microscribe 3D from Immersion Corporation (San Jose, CA), let you effectively "trace" a real-world object to turn it into a 3D model. After seeing all the ways you could create a 3D model automatically, traditional polygonal and nurbs-based modelers didn't seem nearly as impressive. The Best Things in Life Are Free The free 3D software is called Blender and is available from Not a Number, based in Eindhoven, The Netherlands. In the free version, some of the more advanced features, like radiosity, have been removed. However, the company played a very impressive demo reel, which they promised was done with the free version. Even if you want the full version, you're likely going to be able to afford it. A site license, which includes versions for SGI, Sun, Linux, Windows and BeOS, is priced at only $100US. It's a Small World After All In every booth, at least some of the people spoke English, but not every company had an office in the United States. This is definitely a departure from previous years, where companies worked very hard to open a U.S. office in order to appear "real." Perhaps the growth of the Internet and the development of the "global economy" have eliminated this requirement. Let's Party! |
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