Five New Products Improve Capability and Flexibility

(Las Vegas Nevada - April 10, 2000) Motion Analysis Corporation, the leading provider of optical motion capture systems for digital entertainment, is introducing five new products at this year's NAB 2000 trade show. With these products, Motion Analysis customers can more easily create, modify and use motion capture data.

"Director Sequencer" is a new software product that allows customers to modify and manage motion capture data in much the same way that non-linear editing systems are used to modify and manage video clips. Director Sequencer supports standard cut, copy and paste functions as well as more advanced features like blending, looping and cloning. Using these features, data from multiple motion capture sessions can easily be combined and data from one or more sessions can be edited to provide exactly the results desired.

"MoCap Solver" is another software product that uses bio-mechanically intelligent software to uniquely manage motion capture issues. For example, MoCap Solver includes a scaling feature that allows any performer, regardless of their physical size, to be matched to any computer-generated character. A single actor can be used to create characters that are tall, short, thin, fat, human or even non-human. Another feature of MoCap Solver locks actor data to the CG world in which it is used. This solves problems such as foot sliding, where a digital actor slips and slides slightly as camera angles are changed. It also ensures that the character doesn't penetrate a fixed boundary like a floor. MoCap Solver also creates a fixed bone-length skeleton for digital actors, eliminating joint tearing and bone separation.

Motion Analysis is also introducing three add-on modules that can be purchased for any systems utilizing 12 or more cameras. The "2 Person Real-Time" module allows Motion Analysis customers to simultaneously capture the motion of two independent actors on a single stage. Previously, choreographing a scene between two motion-captured actors required each to be captured separately. The data was then merged into a single scene, making it difficult for the characters to touch or react properly to each other's movements. With this module, those problems are eliminated. The actors can shake hands, hug, or even hit each other and the motion will be captured correctly and in real-time.

Another add-on module is called "Digital Puppeteering." With this package, the motion of one character can be "attached" to the motion of another. For example, if you wanted to animate an elephant, one actor could be the head and body with another actor's arm representing the trunk. A similar technique could be used to add a tail to a monkey using two actors or to add "extra" limbs to a human character.

The third module is "Camera Tracker," which allows a single tracking system to follow both the position of the performer and the position of the studio broadcast camera. This absolutely solves the historic problem of aligning the virtual camera with the studio camera. "Camera Tracker" also maps the lens characteristics of the studio camera to the virtual set so that both are subject to the same type of distortion and have identical lines of sight.

All of the products mentioned above are being demonstrated in the Motion Analysis booth at NAB and are available for immediate delivery.

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Motion Analysis Corporation, providing 2-D and 3-D performance animation tools for broadcasters, film producers, video game developers and web content providers, is headquartered in Santa Rosa, California. Visit Motion Analysis Corporation on the World Wide Web at or contact us by phone (707-579-6500), fax (707- 526-0629), or email.

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